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sternstaubkind

21 Audio Reviews

12 w/ Responses

sounds a bit too choppy in my opinion.
try not to throw your bass patches all over the place in the drops and keep a rhythm that's a bit steadier. i'm not saying make it less interesting, but it's kind of all over the place. also, try not to overcompress and throw hundreds of effects into your drops. takes away that 'boom'-effect it could have

i really like this song and it's melody, especially in the drop. try filling the verses with more stuff. something that gives texture. the hat at the beginning sounds weird. it doesn't really fit if it's used so little.

the buildup and drop sound very good. you should add some sub bass and some more synths in the drop to make it sound fuller.

at 1:00, it really gets a push. sounds very good. try adding some sidechain in the chorus and halftime section. it's a really good song. and try turning down the sub a little.

just like the other song, i really enjoyed this one. somehow, this and the sanny song don't seem to have any low end. it's sad since the songs are pretty well done. try to get more full sounding drum samples (or find a way to not cut out the low end)

Ultramartyr responds:

i'm really not hearing any lack of low end on this one. not sure what you're using to listen to these but maybe that's the problem? i appreciate the reviews though.

the guitars sound very nice. overall, the song needs more low end and a change in rhythm for the drums. gets very repetitive already after the first ~30 seconds. also, try to find drum samples that sound fuller. in terms of having more low end and a higher quality (the high end seems to be cut off).

other than that, i really enjoyed it.

Ultramartyr responds:

the drum pattern is ripped directly from the original composition, i didn't want to change it. yeah the mixing isn't perfect on this one, but if you listen to my original upload it's a huge step up.

this sounds very solid. i'd try to add some chord synth for the beginning. only having that one synth at the beginning seems a little empty.
try not to compress the drums so harshly. give your track more space to breathe. also, the fx could generally need more sustain.

when using highpasses, you should turn it down BEFORE the drop hits. if you only begin turning it down on the first kick, it doesn't have any punch, since all the bass is taken away.

try experimenting with a few more synths with different structures.

bass could need more definition, a bit more stabbiness. but my dude, this is sick. damn.

catchy. nice texture. sounds very good!

your japanese sounds awesome. haha

also, i still love your voice impressions.

iamsteve responds:

Thank you my friend!!!!!!!!!!

everybody has to start somewhere, so here's advice for you:
- get youself some samplepacks. fl studio's stock drums really don't sound good
- learn about EQing and sidechain. this will save your butt when doing stuff like this
- give the song some more structure, add some percussion or fill rhythms with foleys or similar sounds, depending on the sound you're trying to create

i hope this will help you :3

lilly scarlett @sternstaubkind

Age 23, Female

game dev student

colone game lab

germany

Joined on 12/26/16

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